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Saturday, February 23, 2013
adventures in level design: Wolfenstein 3D Episode 3: "Die, Fuhrer, Die" PART TWO
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part one is here the Fuhrer welcomes you to the conclusion of Ridiculous Videogame Representations of Historical Events. ...
1 comment:
Friday, February 22, 2013
adventures in level design: Wolfenstein 3D Episode 3: "Die, Fuhrer, Die" PART ONE
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you can view part 2 here episode 3 of Wolfenstein 3D, otherwise known as "Die, Fuhrer, Die" or The One Where You Kill ...
4 comments:
Wednesday, February 13, 2013
why should i love them?
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this is level six from the shareware episode of a videogame released in 1993 by Apogee Software for the Disk Operating System (aka D...
2 comments:
Saturday, January 19, 2013
why we talk about ourselves
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why do we talk about ourselves when we talk about videogames? over the past ten years or so, confessional writing in the spirit of ...
5 comments:
Monday, December 17, 2012
Responsibilities: an exploration game
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my friend Andi McClure made a promise to me awhile back that she'd do all the coding for me if i decided i wanted to design a game o...
2 comments:
Thursday, December 6, 2012
games criticism: a reader (with introduction)
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a couple weeks back, journalist Helen Lewis asked in her blog for the UK publication the New Statesman why we're still so bad at talking...
Friday, November 30, 2012
on kink and BDSM
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"HANDSHAKE WITH MORTALITY Which is what it is, and that unnerves the Immortals (with their bodies whole and perfect health and bubble...
3 comments:
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