tag:blogger.com,1999:blog-6178178746146487446.post1080271995631790576..comments2022-10-23T05:48:37.333-07:00Comments on \\...........//: Fuck FestivalsLiz Rhttp://www.blogger.com/profile/15083999308545721370noreply@blogger.comBlogger5125tag:blogger.com,1999:blog-6178178746146487446.post-87504122203131287682013-10-11T19:25:07.255-07:002013-10-11T19:25:07.255-07:00Those folk really need to read Daniel Dennet's...Those folk really need to read Daniel Dennet's "Respect your Opponent"; it lays out pretty clearly how to construct criticism properly:<br />http://schoolofthinking.org/2013/06/daniel-dennetts-seven-tools-for-thinking/ (number 2)<br /><br />How to compose a successful critical commentary (modified for games criticism):<br />1. Attempt to describe the intended game so clearly, vividly and fairly that the creator says: “Thanks, I wish I’d thought of describing it that way.”<br />2. List any things you think work really well (especially if they are unique or new to the genre).<br />3. Mention anything you have learned from the game or its construction (positive).<br />4. Only then are you permitted to say so much as a word of criticism.<br /><br />The manner in which they have phrased their feedback is pretty dreadful; it's difficult to imagine how anyone could take anything positive from what they're saying. No doubt they've taken the lazy approach because they need to assess a great number of games in a short space of time, but that's not really an excuse for removing all respect from their arguments; these judges need retraining.Bruce Andrewshttps://www.blogger.com/profile/03775084228291804952noreply@blogger.comtag:blogger.com,1999:blog-6178178746146487446.post-47149060288239764472013-10-11T08:31:23.433-07:002013-10-11T08:31:23.433-07:00I don't see how the second judge is calling yo...I don't see how the second judge is calling you inept. If anything they're just being verbose about their opinion and their feedback. It seems like he leans in the direction of games being the sum of their mechanics designed to entice and excite, not experiments of experience. It's kind of still an unexplored territory when it comes to critical analysis of games, recognizing that not all games are targeting a certain design philosophy. I wish I could find a better way to say this but this part of the article feels like "I don't see how they can criticize ART" rather than a summation of the rest of the post. It would be great to see a festival that highlights and encourages wild experimentation, but I don't think the IGF has ever really been about that.Unknownhttps://www.blogger.com/profile/05329443572560332362noreply@blogger.comtag:blogger.com,1999:blog-6178178746146487446.post-37849472168767773842013-10-11T05:54:21.165-07:002013-10-11T05:54:21.165-07:00The industry will fragment as film and music have....The industry will fragment as film and music have. The more conceptual and experimental games will be marginalized. It happens with every medium.the lucrehttps://www.blogger.com/profile/05858851061491745467noreply@blogger.comtag:blogger.com,1999:blog-6178178746146487446.post-16461144915068809832013-10-11T05:16:53.201-07:002013-10-11T05:16:53.201-07:00I don't think anyone aside from the very highe...I don't think anyone aside from the very highest circles of art criticism could give you constructive feedback on Problem Attic. Zaratustrahttps://www.blogger.com/profile/16303623125302942679noreply@blogger.comtag:blogger.com,1999:blog-6178178746146487446.post-15473139636087281682013-10-11T04:27:37.088-07:002013-10-11T04:27:37.088-07:00A festival, especially a big one, tends to aim to ...A festival, especially a big one, tends to aim to get more and more people to attend it. Because of which it draws people who not necessarily would be open enough as the organizers would hope to. <br /><br />Which is possibly the same with cons, which is why I usually feel singled out as an attendee even though the vision, mission of the event is meant to be all inclusive etc. <br /><br />It grows towards being more like the Internet where there's so many kinds of people and almost impossible to describe a code of conduct. <br /><br />Sometimes I think "it's just in my head", but this post gives a sense of companionship... At the end of every con, fest etc I attend I feel like not going again, but I still consider going to the next one by the time there is another. I guess because, just like the Internet,(but finally, with real people), there's some good things about them too. <br /><br />I don't know what I'll do when I start making my games, hopefully at least for the first few, I will be able to afford to just make them and put them out there. Currently, my mind does not align to whatever is done for marketing and & PR of Indie games...<br /><br />(Note: I sometimes mentally fall back to the constructs of my Native Language, also write unorthodoxly in general. So to clarify: I relate to what you said and agree with it and my tone is compassionate as I write , not complacent)Reeteshifierhttps://www.blogger.com/profile/15046924031930565647noreply@blogger.com