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Friday, April 27, 2012
adventures in level design - Wolfenstein 3D, episode 4, level 3
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episode 4, "A Dark Secret", is the first episode of the "Nocturnal Missions" (d'ya get the pun? eh? eh?). unli...
1 comment:
Thursday, April 26, 2012
adventures in level design: Wolfenstein 3D, episode 5, level 5
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one of the things i've always enjoyed about first person games is that you're stuck with tunnel vision. it's pretty damn crue...
5 comments:
Sunday, March 18, 2012
The Unidentified Flavors - Live Active Cultures (Assorted Fuckups 2005-2009)
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http://ellaguro.bandcamp.com/album/live-active-cultures-assorted-fuckups-2005-2009 After a lot of internet drama and creative frustra...
1 comment:
Monday, March 12, 2012
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I did the soundtrack for Anna Anthropy's new game Dys4ia, which you can play here: http://www.newgrounds.com/portal/view/591...
1 comment:
Thursday, September 29, 2011
The Language of Videogames
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Over fifty years into the existence of moving pictures, critic AndrĂ© Bazin wrote “The Evolution of the Language of Cinema”, suggesting th...
Wednesday, September 29, 2010
re: Extra Credits and the world of videogame music
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“sound designing is a human-to-human business... you have to tackle gamers’ feelings, which is something we've never been able to gras...
Monday, September 27, 2010
quick note
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I made some stealth edits to my first post, to improve the flow. The content is a bit different now than before.
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